The world of Druidawn is an interesting and complicated realm and I will do my best to provide the most relevant and up-to-date information.

      My name is Reginald Oxley and I am a mage serving under Ascended Master Wolvin at the Caverns of Aquarius. It is my goal to document all the important events that have occured on our planet since the Age of Creation right up to our current period, the Age of Revolution.

Aeon = approximately 300 years.


Age of Creation = encompasses the 2000 years of the planet’s creation by the Druids and the 800 years of peace that followed.


Age of Fire = encompasses the 900 years of war and chaos that erupted before the overlords were chosen in the 3rd Aeon of the Age of Fire.


Age of Order = encompasses the 1200 years that have followed the placement of the overlords. The Technic and Dissenter Cities were created in the 2nd Aeon of the Age of Order.


Age of Revolution = encompasses the 1000 years that follow the downfall of Jallora and rise of Aecea as overlord of Desira and the war of Death Forest.


Technic City Time Line:


1TC=100 years

The artificial environment was created to fit Earth standards with a 24-hour clock, seven days in a week, four weeks in a month, etc.

Age of Creation

Chaotic times on Earth ensured that life would not continue for every living being.

During this cruicial time, the Druids began terra-forming an ice world to become the planet it is known today. Once the Druids had finished terra-forming, Druidawn became habitable.

Overseen by the ruling gods and goddesses of Ancient Earth, the next phase of the planet commenced. The Druids in their high tech spacecrafts arrived on the surface and began constructing settlements over five continents, leaving the other side of the planet undeveloped for a later time.

The five continents were eventually named Araithia, Botania, Desira, The Frozen North and Metamorphia. Once the small settlements were established, the Druids awakened the races, mystical creatures and animals from stasis and so began the Age of Creation. 

After they had terra-formed Druidawn and watched life on the planet begin to flourish without the threat of generation of damaging wars and deadly technological advancements, it was time for them to leave. The council of Druids unanimously agreed to leave one of their own behind. A Druid to oversee all of Druidawn and its inhabitants and to act as a preemptive deterrent in case war, disease or other destructive forces should take their planet. And so, Morpheus the god of sleep or the Sleeping Guardian as he is affectionately known by thanks to the Druidonians, remained behind. 

Hundreds and hundreds and of years passed without incident and it wasn't until the Sleeping Guardian's floating kingdom passed over Psychonia at the exact moment when an intense eruption of energy from the portal chaos, which released the overlord shards from their protective chamber, became the catalyst for a number of consecutive events.

Age of Fire

The Age of Fire is one of the most grusome aeons in all of Druidawn's colourful history. 

Queen Lysandra kicked off the Age of Fire with a string of horrendous killings, starting with her own son to demonstrate her malicious, petty point about keeping the bloodlines pure.

From that moment on, the Elves retaliated and hit the Elementals hard, assassinating Queen Lysandra while she journey to the capital to further her cause against inter-racial relationships, wishing to keep all of the magical bloodlines pure.

Age of Order

 The Age of Order brought about Druidawn's quietest and most peaceful period right up until its final five years.


After the terrible Age of Fire had to come to its grizzly conclusion, the Sleeping Guardian brought about the time of the overlords. Ten individuals, all descendants from the Druids, specifically selected for their strength, perception, intuition, resillience, determination, and obedience to maintain order in their governing territories.


Many Druidonians battled for this prestigious position, competing against one another in numerous trials and overcoming hurdles to become one of the ten chosen overlords. And so after almost a year of tremendous physical and mental perseverance, ten were ultimately selected: 

Lord Aeron became the overlord of the Burgean Mountains.

Lady Bethevan the overseer of Araithia. 

Lady Jallora the ruler of Desira.

Lord Kulaan the overlord of  Psychonia.

Lady Marina the overseer of  New Atlantis.

Lord Raytor became the ruler of the Swamps of Decay.

Lady Riann the overlord of the Zevaar Desert.

Lord Tibarios the overseer of the Frozen North.

Lord Uriell the ruler of Botania.

Lord Vanderis the overlord of Metamorphia.

Druidawn Calendar

The months were decided upon in the 3rd Aeon of the Age of Order, based on the names of the overlords themselves. There are


10 months in a year:












There are five days in a week, each named after a famous warrior or hero:








There are two extra days that occur once every other month. These are considered holidays and are usually celebrated by a cease of all labour on most continents.


Faesday: odd months

Drusday: even months


Beltane: This day is celebrated due to the unions of the gods and goddesses. After watching the Beltane poll dancers perform their elegant routine and the fires have been lit, all Druidonians go off and celebrate their unions.


Creation Day: The birth of Druidawn.


Liberation Day (Desiran holiday): Third Vikasday of Riannus in 1200 AO.

Samhain: The night when the vail between different realities becomes thin and allows spirits and other anomalies to pass through. In turn, Druidonians wear costumes to ward off unpleasant and sometimes evil spirits.


Aerra Litha (Summer Solstice): To celebrate the longest day of the year. Large bonfires would be set in most towns to honour the sun as well as the summer season ahead.


Tri Moon Festival: All three moons are full at the same time and this occurs once every three months. This can cause a little havoc on the tides and affect coastal towns, but most Druidonians have made provisions for this occurrence.


Winter Solstice: Celebrated with nature traditions to welcome the coming change in season.


Yule Tide Holiday: A winter celebration that consists of the burning of logs and feasting for twelve days. Not all celebrate it in this way, but many Druidonians recognize the Druid, Odin or the Wild Hunt.

There are many other holidays on Druidawn as well, as each country and major city has its own celebrations.


There are no religious holidays on Druidawn. Minor holidays vary from territory to territory. However, there are some planetwide holidays that are celebrated.